Minecraft Bedrock: 1.19.20 Update

launcher r19u2
Release: 2 years ago

A new update is now available for Minecraft that introduces a swath of changes and fixes!

New Features:

  • Added the updated Create New World screen on Nintendo Switch

Changes:

  • Added support for middle mouse click on iOS
  • Zombies now have a 10% chance to be able to break doors on hard difficulty (MCPE-79636)
  • Implemented new Marketplace error screen art and messaging
  • Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds
  • D-Pad Left can now be held down again to move the cursor left in menus (MCPE-155976)
  • Instantaneous effects (Potions, Tipped Arrows) can no longer be applied to dead mobs and players
  • ‘So Below’ music track now plays in Basalt Deltas (MCPE-70890)
  • Redesigned the menu toggle switches to make it easier to distinguish between the on and off states

Known Issues:

  • Due to an unexpected crashing issue, we have had to temporarily revert the fix for MCPE-105487, which can cause textures to turn pink after playing for long periods of time on a server
    • This means that this bug may continue to occur until we have a solution. Thank you for your patience while we continue to work on this important issue - we hope to have it finally fixed as soon as possible!

Fixes:

Performance / Stability

  • The game no longer crashes when browsing the Marketplace
  • Fixed a crash related to Spawn Eggs (MCPE-159302)
  • Prevent client/server portal travel desync on low render distance settings (MCPE-158167)
  • Fix potential crash when returning to the Overworld from the Nether or The End
  • The game no longer crashes when entering Coin Starter Bundle Screen
  • Fixed bugs where client state can get out of sync with server if using an item is cancelled or failed
  • Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away (MCPE-157609)
  • Fixed a crash that could occur when connected devices, like gamepads, were missing
  • Fixed a crash that was caused by a Villager changing its profession while trading. The Trade screen will now close if the Villager changes professions mid trade
  • Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows
  • Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation
  • Fixed a crash that could occur when teleporting and killing an entity in the same tick

Gameplay

  • The Wandering Trader's spawning now matches Java Edition and it will no longer spawn in water, lava, or underground (MCPE-46911)
  • Fixed a bug where Bows could fail to shoot an Arrow the first time they were used, this also affected Crossbows and with throwing Tridents (MCPE-159467)
  • Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode
  • Fixed an issue that prevented fisherman Villagers from offering to buy Boats at max level
  • The secret door that leads to the Redstone room in the center of an Ancient City now opens/closes properly (MCPE-156718)
  • Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks (MCPE-50664)
  • Fixed an issue where enchantments on ranged weapons on mobs were not being applied (MCPE-113623)
  • Fixed volume level of Amethyst step chime sound when walked on by a mob
  • Fixed an issue where some items with durability would fail to be created from the Creative inventory
  • Ancient Cities have more frequent Sculk Patch generation (MCPE-154229)
  • Player no longer takes damage from entering a Nether portal if it is placed at Y=-21 or below (MCPE-154888)
  • Fixed an issue where scores on scoreboards were not being ordered properly (MCPE-141427)
  • Fixed a bug where fishing hooks would drop loot when killed with the /kill command (MCPE-142329)
  • Player’s Soul Speed is now properly activated and de-activated on Soul Sand (MCPE-157152)
  • Fixed a bug causing health_boost to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying
  • When trading, the Villager plays the correct sound based on the item in the input slot (MCPE-152555)
  • Skulls in Ancient Cities now better match the orientation they have in Java Edition (MCPE-153547)
  • Enable event filters in the root definition to be evaluated independent of sequence or randomize when a format_version of 1.19.20 or higher is specified
  • Fixed issue with health boost extra life not staying (MCPE-153504)

Mobs

  • Polar Bears no longer panic when attacked
  • Tadpoles flopping while on land now more closely match Java Edition and fishes in speed (MCPE-154316)
  • Piglins will now stop attacking if the player puts on Gold Armor (MCPE-65516)
  • Jobless Zombie Villagers are no longer unable to ride Minecarts or Boats (MCPE-76831)
  • Ravager is now able to destroy Mangrove Leaves, Azalea, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots (MCPE-156551, MCPE-125322)
  • Releasing a bucketed custom mob now spawns the correct type of mob
  • Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly
  • Allays can now pick up and drop items at their owner when in a Boat (MCPE-156377)
  • Allay can now always pick up dropped Scaffolding blocks (MCPE-157512)
  • Allay now correctly stops dancing when music from Jukebox ends
  • Allays now look at targets such as players (MCPE-158222)
  • Fish do not shake anymore when placed in an isolated water block
  • Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
  • Fixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches (MCPE-60552)
  • The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks (MCPE-158343)
  • Fixed a bug causing baby mobs with the minecraft:behavior.sleep goal to have a shrunken hitbox (MCPE-46040)
  • Allays and Bees are now less likely to get stuck in non-full blocks (MCPE-155777)
  • Wardens can now detect a player sneaking on top of a Sculk Sensor (MCPE-155804)
  • Warden can now let itself fall up to 20 blocks down, instead of just 3 (MCPE-158304)
  • Allays can now pick up armor pieces with a different durability than the one they are holding (MCPE-158339)
  • Entities that die completely now have their data removed from world file (MCPE-155283)
  • Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25

Blocks

  • Removed "Wood" from the names of Mangrove Wood Planks, Stairs, and Slabs (MCPE-156791)
  • Twisting Vines and Weeping Vines with no support now pop even when the random ticking speed is set to 0 (MCPE-69305)
  • Hanging Mangrove Propagules no longer drop a Propagule item when silk touched if not at max growth (MCPE-156821)
  • Muddy Mangrove Roots can now be placed sideways (MCPE-153721)
  • Hanging Mangrove Propagule no longer changes color when certain blocks are placed nearby (MCPE-156570)
  • End Portal Frame Block is now named "End Portal Frame" instead of "End Portal" (MCPE-76821)
  • Amethyst Block has been renamed to "Block of Amethyst" (MCPE-125821)
  • Mangrove Log, Mangrove Wood, and Stripped Mangrove Wood can now be used to craft a Campfire with Charcoal (MCPE-157271)
  • Campfires can once again be stacked correctly (MCPE-159398)
  • Fixed a bug where Pistons sometimes did not drop the Piston item when broken by the arm (MCPE-158314)
  • Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table (MCPE-79716)
  • Bells can no longer catch on fire or be destroyed by fire
  • Mangrove and Azalea Leaves no longer prevent tree growth (MCPE-154980)

Sculk Blocks

  • If two vibrations are emitted at the same time, Sculk Sensors will now react to the closest one (MCPE-155793)
    • If two vibrations are emitted at the same time and at the same distance, Sculk Sensors will now react to the one with the highest frequency
  • Sculk Sensors now detect a Creeper exploding with a frequency of 15
  • Sculk Sensors now detect an End Crystal exploding with a frequency of 15 (MCPE-153733)
  • Sculk Sensors now detect a Fish being let out of a Bucket with a frequency of 12
  • Sculk Sensors now detect a TNT being fired out of a Dispenser with a frequency of 12
  • Vibration particles are now always oriented towards the target Sculk Sensor (MCPE-156648)
  • Sculk Catalysts now play the blooming sound effect when blooming (MCPE-153562)
  • Sculk Catalysts do not spread Sculk anymore on players' death if the Keep Inventory gamerule is set to True (MCPE-157884)
  • Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them
  • Sculk Catalyst now blooms when a mob with no experience dies next to it
  • Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying (MCPE-153725, MCPE-154055)
  • Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15 or even
  • Sculk Sensors no longer detect Boats staying still in water (MCPE-155368)
  • Reduced Sculk Catalyst experience drop from 20 to 5
  • Sculk Patch Features can now be placed on additional block types (MCPE-156669)

Graphical

  • Fixed bug causing FOV to stutter when sprinting while the player has a speed effect applied
  • With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
  • Fixed x-ray vision when Top Snow falls on top of player so it now behaves as a solid block when Top Snow covers player's vision (MCPE-150709)
  • Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks (MCPE-159485, MCPE-159488)

User Interface

  • The Toggle Perspective hint now shows the player’s assignment instead of the default assignment
  • Saddled Pig's tooltip changed to "Ride" instead of "Mount"
  • Added content warnings for large icons for texture tessellation (e.g. objects in hand)
  • Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
  • Hover text for can_place_on blocks for items in inventory is now in a consistent order between game saves (MCPE-153516)
  • Removed the controller settings tab for Oculus
  • Goat Horn sound is now placed in the Jukebox/Note Blocks sound category in Settings (MCPE-154885)
  • Fixed the Add Server feature not saving IPV6 addresses (MCPE-66233)

Realms

  • Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus (MCPE-157869)
  • Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen
  • The Realms feed screenshot button is now available for VR platforms

Spectator Mode (Experimental)

  • Removed emotes functionality while in Spectator Mode
  • Player can now place blocks where spectator is hovering
  • Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand, curious how they held it without hands...
  • Spectators’ heads are now properly rendered as semi-transparent
  • Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator mode
  • Capes and animated back items are no longer rendered while in Spectator mode (MCPE-156929)
  • Spectators can no longer use or get affected by portals (MCPE-156684)

Technical Updates:

Updated Add-On Template Packs

  • Updated Add-On templates for 1.19.20 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks

See the full list of technical changes in the full changelog.