Minecraft Bedrock: 1.20.60 Update

Release: one year ago
A new update for Minecraft is available now, bringing several changes, fixes, and experimental features! Check out the highlights from this release:
- Fixes to a whole bunch of bugs and parity changes
- Experimental features from the upcoming 1.21 update, including Trial Chambers and the Breeze
- Experimental Armadillo and Wolf Armor
Vanilla Parity
- Nether Gold Ore can now drop up to 6 Gold Nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune Level 3 (previously 20)
- Lapis Lazuli Ore can now drop up to 9 Lapis Lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune Level 3 (previously 32)
- Campfire now correctly drops 2 Charcoal instead of 4 when destroyed by the player
- Music Disc name text now has the same color as enchanted items
- Trail Ruins will now be placed in the same location and configuration as Java Edition
Experimental Features
Breeze
- The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within Trial Chambers
- The Breeze moves primarily by leaping around a target, sometimes jumping quite long distances
- An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target
- Wind charges deal a small amount of damage when colliding directly with an entity
- After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks
- Wind bursts also have the effect of 'activating' certain blocks:
- Non-Iron Doors and Trapdoors are flipped
- Fence Gates are flipped
- Buttons are pressed
- Levers are flipped
- Bells are rung and swung
- Lit Candles (both standalone and on cake) are extinguished
- Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal
Trial Spawner
- Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer
- The challenge level will increase for each new player a Trial Spawner notices nearby
- Challenge level will not decrease until it is reset during a Trial Spawner's cooldown
- Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
- It can only spawn a mob at positions that are within line of sight
- It can spawn a mob regardless of any light level requirement the mob has
- Spawned mobs are persistent
- Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
- After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs
- Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers
- Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch
- When placed in Creative, Trial Spawners have no mob type set by default
- The mob type can be set by interacting with it while holding a Spawn Egg
- Creative and Spectator players cannot be detected or noticed by Trial Spawners
Trial Chambers
- Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game
- Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small
- Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
- The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces
- Supply chests can be found between different rooms, and give you blocks and items which help you navigate your trials
- Reward chests are guarded by challenges in each room, and can be a source of enchanted books and equipment
- The loot found in reward chests are still being iterated, and are absolutely not final
- Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
- Melee
- Zombie
- Husk
- Slime
- Small Melee
- Spider
- Cave Spider
- Baby Zombie
- Silverfish
- Ranged
- Skeleton
- Stray
- Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
- For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
- The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes
- Melee
Trial Key
- An item that can only be obtained from Trial Spawners
- Trial Keys do not currently have any functionality
Armadillo
- Added the Armadillo
- The Armadillo is a neutral mob
- Drops Armadillo Scutes periodically
- Drops Armadillo Scutes when brushed
- Spawns in Savannas
- Favorite food is Spider Eyes
- When an Armadillo detects a threat, it rolls up
- Threats are:
- Players who are sprinting
- Players on a mount or in a vehicle
- Undead mobs
- It does not roll up if it is fleeing, in water, in the air, or if being led
- When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food
- It continues to scan for threats, and if there are no threats detected for 3 seconds, it will unroll
- Threats are:
Armadillo Scutes
- Can be used to craft Wolf Armor
- Dropped by Armadillos
- Dispensers can be used to brush Armadillo Scutes off Armadillos
Wolf Armor
- Using Wolf Armor on an adult tamed Wolf will equip the armor on the Wolf
- Only a Wolf's owner can put Wolf Armor on their tamed Wolf, and with this in mind, Dispensers cannot put Wolf Armor on Wolves
- Using Shears on a Wolf that is wearing armor will make it drop the armor
- Only a Wolf's owner can shear a Wolf Armor from it, and with this in mind, Dispensers cannot remove Wolf Armor from Wolves
- Wolf Armor gives the same protection as Diamond Horse Armor
- If a Wolf dies while wearing armor, it will drop the armor
Fixes and Changes
Performance / Stability
- Fixed a variety of crashes that could occur during gameplay
- Fixed a rare crash that could occur with the “Seven Seas” achievement
- Fixed a crash that could occur when players placed or destroyed any block and then selected Save & Quit with Ray Tracing enabled
- Fixed a crash that could occur in the Play menu whilst looking at Realms
- Fixed a bug that could cause infinite loading while joining a Realm
General
- Added more informative error messaging in case world exports fail due to external OS issues
- Improved delay between 100% loaded and when the main menu appears on console platforms
- The "You Need A Mint" achievement can now only be unlocked by collecting Dragon's Breath
Gameplay
- Fixed certain cases that caused players to take unexpected fall damage when performing interactions at specific heights like 62
- Reintroduced a fix for players sometimes taking unexpected fall damage while building blocks while standing on them
- Fixed some cases where players could take unexpected fall damage near ledges that they were visibly not falling off of
- Fixed the issue that prevented the inventory from being navigated when using only a keyboard on mobile
- Fixed the issue prevented stack splitting from being used when using a keyboard in touch mode
- Fixed an issue that could inflict unexpected fall damage in certain cases when building blocks while moving
- Players no longer fall through the block they stand on when switching to Spectator Mode and back
- Players are no longer slowed down if they touch the ground while flying in Creative mode
- If the game is closed while changing dimensions, players will no longer be placed in unexpected positions when re-entering the world
Mobs
- Horses, Donkeys, and Mules now take fall damage when controlled by a player, except for worlds targeting base game versions before 1.20.60
- Fixed an issue that made Boats clip through blocks when placed
- Fixed some Villagers not having their skins match their professions
- The scattering of Experience Orbs released while fishing has been reduced
- Experience Orbs no longer collide with mobs
- Zoglins can no longer spawn in Peaceful difficulty and will despawn if the difficulty is switched to Peaceful
- Bees no longer take damage when moving through Sweet Berry Bushes
- Wolves can now spawn on both Snow and Top Snow within Grove biomes
Blocks
- Container blocks triggered with Redstone (e.g. Hopper, Dispenser) can now be interacted with consistently when powered by a fast Redstone clock
- Frosted Ice blocks no longer leave water in the world when mined with a Silk Touch tool
- Turtle Egg, Frogspawn, Coral, and Coral Fan no longer spawn double the particles when mined
- Beehive and Bee Nest can no longer be Silk Touched by an Enchanted Book with Silk Touch
- Destroying a Bed through the bottom block now properly clears the spawn point
- Ice, Packed Ice, Frosted Ice and Top Snow now send vibrations when mined
- Pistons pushing, pulling, or destroying blocks no longer risk teleporting surrounding players towards the world's origin
- Villagers who were mistakenly assigned to the same Bed or workstation as others will now actively seek out a new Bed or workstation
- Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them
- Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly
- The limitations on which blocks can be replaced by Dark Oak and Acacia trees now also apply to their branches, not just their trunks
- Top Snow placed at generation time now also covers Tall Grass and flowers
- Wither Roses now damage mobs every 0.5 seconds, instead of every 2 seconds
- Containers being cloned no longer keep their container screens open or cause crashes
- Fixed pixel shading on the Double Chest and Double Trapped Chest lids
Items
- Fixed issue where eating an Apple would not slow down player movement
- Renamed "Scute" to "Turtle Scute"
- Players can now consume Suspicious Stew even when their hunger bar is full
- Banner items of identical colors now consistently stack together, whether or not they have previously been placed in the world as blocks
Touch Controls
- Fixed a bug where the hotbar disappeared when exiting out of the customize touch controls screen with a non-touch controller input
Graphical
- Fixed incorrect block lighting after exiting water with the "Improved Input Response" option enabled
User Interface
- The loading screen now displays three categories of tips based on player progression
- Added an unread post count indicator to the Realms Feed button on the Play screen and slots screen
- A bug making the "technical details" button on resource packs not leading to the technical details screen has been fixed
- Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen
- In horizontal split screen, the second player can now navigate to the profile screen and both players can now see each others' character changes
- Fixed a bug that kept the previewed item on the paper doll even after navigating back using the sidebar in Character Creator
- Fixed Beacon UI buttons going outside the window on smaller resolutions
- Items from the inventory have the durability bar adjusted so it matches the one from the hotbar
- Adjusted cost text in the Pocket Anvil UI to match the classic version
- Updated the information about Conduits in the Encyclopedia
- Added Netherite as a block type in the Encyclopedia’s Beacon tab
- Last highlighted button will not get pressed when the window regains focus anymore