Minecraft Snapshot 21w40a

Release: 3 years ago
Badabee badablurb.
We still highly recommend backing up your world before loading it in this snapshot.
Changes in 21w40a
- World generation tweaks
- Changes to mob spawning
- Copper Ore now drops 2-5 (from 2-3) Raw Copper items
- In the Stonecutter, a Block of Copper can be converted to four Cut Copper
- A bunch of biome variant with similar features but different shapes have been merged into one, since the shape is controlled independently now
- Renamed some biomes
World Generation
- Updated ore distribution to make branch mining deep down more rewarding. Updated ore distribution chart
- For example, added more unexposed diamonds
- Iron ore now generates above 80, with more iron ore as you go higher
- Extra gold generates below height -48
- Non-cave biomes no longer change with height - so no more savannas in the sky and things like that
- Tweaked the relative size of some biomes to match 1.17 a bit closer.
- Increased the average size of most biomes (this also means biomes aren't in the same places as before)
- Fixed some aquifer issues (a side effect of this is that aquifers are in different places now compared to last snapshot)
- Slightly increased the frequency of underwater magma
- Increased the amount of dungeons, especially below height 0
- Gravel now generates below height 0
- Villages are slightly more spread out
- Removed water lake features, Aquifers provide local water levels
Mob Spawns
- Axolotls now only spawn in water, above clay blocks, in lush caves
- Glowsquids now only spawn in water blocks, under height 30
- Cod, Salmon, Pufferfish, Tropical Fish, Squid and Dolphins now only spawn in water from height 50 to height 64
- Tropical Fish now also spawn in lush caves at any height
- Zombies once again spawn in dripstone caves - drowned can also spawn there however
- Goats no longer spawn in stony peaks
Technical Changes in 21w40a
- Optimized AI for Axolotls, Goats, Hoglins, Zoglins, Piglins, Piglin Brutes and Villagers
- Bedrock layers generate dependent on the world seed now
Fixed bugs in 21w40a
- MC-132306 Snowy grass without snow near lakes in snowy biome
- MC-169523 As of 18w06a, the sand, clay and gravel blocks no longer generate around small lakes
- MC-197688 Mountain Edge never generates
- MC-217906 Large amounts of axolotls cause performance issues
- MC-225842 Flowers can generate on large plants near lakes
- MC-225858 Seeds and flowers appear in ponds
- MC-227064 Floating grass can still generate above water lakes
- MC-229365 Large amounts of goats causes performance issues
- MC-236617 Mountains & Gravelly Mountains use their 1.17.1 biome ID name
- MC-236632 Banners without patterns do not render properly
- MC-236663 Command blocks do not display command in their UI
- MC-236736 No relief on treasure map or explorer maps
- MC-236896 Strange mini broken aquifer walls generating commonly on the surface
- MC-237490 The bottom parts of aquifers aren't always surrounded by blocks which can occasionally cause them to spill into caves in ways that appear bizarre
- MC-237666 Unused biomes still present in game files
- MC-237925 Opening world from 1.12.2 (or older) in latest snapshot regenerates random chunks
- MC-237933 Sweet Berries generate much too often
- MC-237950 Cave vines can generate without tip because prioritize_tip option is negated
- MC-237951 Cave vines can generate into water
- MC-237962 Entities bob their head up and down when targeting towards the player
- MC-238104 Blue Orchid generation has decreased
- MC-238265 version.json contains internal revision ID instead of game version ID