Minecraft Snapshot 23w16a

Release: 2 years ago
In this weeks Snapshot we're bringing you tweaks to the Trail Ruins, new command functionality, a new advancement trigger, and more!
Happy mining!
Edit: We have published a fix for a crash issue in this Snapshot. If you are experiencing crashes, please try closing all instances of the game and restarting the Launcher.
Changes
- All Pottery Shards has been renamed to Pottery Sherds
- If a vibration is scheduled to be received by a Sculk Sensor or Sculk Shrieker, they will stay queued until all adjacent chunks are loaded and ticking
- Prevents vibration resonance setups from breaking when unloading their chunks from a distance
- The game's application icon has been updated
- This will be a Grass Block in release versions, and a Dirt Block in snapshot versions
- Added native support for ARM64 machine architecture on Windows
- To try this out, you need to manually specify a native Java Executable in the launcher
Sniffer
- Sniffers can now be tempted by Torchflower seeds
Trail Ruins
- Reworked structures based on community feedback
- Added more structure variants
- Sand no longer generates within the structures
- Tweaked the amount of gravel and dirt
- Tweaked the amount of Suspicious Gravel
- Split the loot tables for the Suspicious Gravel within the structure. There is now a dedicated loot table for Rare loot items (e.g. Pottery Sherds, Smithing Templates), and a dedicated loot table for more common loot drops (e.g. Stained Glass Pane, Tools, Candles, etc.)
- Due to these changes you might see errors like
Failed to get element ResourceKey[minecraft:worldgen/processor_list / minecraft:trail_ruins_suspicious_sand]
in an old snapshot world. These are harmless, but existing Trail Ruin structures that was not previously fully loaded might be missing parts of the structure.
Technical Changes
- The data pack version is now 14, accounting for item display orientation changes
- Added a
return
command - Added
recipe_crafted
advancement trigger
Commands
return
The return
command can be used to control execution flow inside functions and change their return value. Effects:
- Remaining separate top-level commands in the currently executing function (if any) are skipped
- The result value of the
function
command that triggered the function is changed from the number of commands executed tovalue
- The result value of the
return
command is alsovalue
Syntax:
return <value>
Parameters:
value
: An integer return value
Advancements
New triggers
recipe_crafted
- Triggered when crafting a recipe
- Conditions:
recipe_id
- the resource location of the recipe craftedingredients
- an array of predicates for the item stacks used in the recipe- A single item stack can only be used to fulfill one predicate
- Each predicate needs to be fulfilled to trigger the advancement. This allows for seperation between recipes that have same identifier but use different ingredients.
- This field is optional. When not provided, or left empty, only the
recipe_id
will dictate the success of the trigger
Tags
- Added
villager_plantable_seeds
to represent which kind of seeds Villagers can farm - Added
maintains_farmland
to represent which blocks will not cause farmland to be converted into dirt when placed on top of it
Display entity
Rendering changes
item_display
items have been rotated 180 degrees around Y axis to better match transformation applied when rendering items on armor stand head and in item frames- For reference, order of transformations applied to model (starting from innermost) is
item_transform
, rotate Y 180,transformation
field, entity orientation (billboard option +Rotation
field +Pos
field)
- For reference, order of transformations applied to model (starting from innermost) is
Fixed bugs in 23w16a
- MC-162253 Lag spike when crossing certain chunk borders
- MC-169498 Empty top subchunks don't update skylight in some cases
- MC-170010 Sky-lightmaps not properly initialized
- MC-170012 Lightmaps are missing for initial skylight
- MC-199752 Polished Blackstone Button takes longer to break than other buttons
- MC-207251 Sculk sensors and shriekers do not work correctly when cloned, generated on superflat worlds or placed with custom structures
- MC-249450 Sculk shriekers placed with NBT don't receive signals from nearby sculk sensors
- MC-252786 SculkSensorBlockEntity and SculkShriekerBlockEntity leak VibrationListeners on update
- MC-254410 /setidletimeout set to a timer longer than 35791 disconnects idle player immediately
- MC-257178 Chiseled Bookshelf redstone behavior is inconsistent
- MC-260038 Sniffer does not have smooth animation transitions for some of its animations, like sniffing
- MC-260219 Sniffer eating sounds aren't played when feeding them the last item of torchflower seeds within a stack
- MC-260221 Sniffers can still dig when floated by levitation status effect
- MC-260237 Sniffers can sniff while panicking
- MC-260466 Torchflower doesn't maintain farmland used to grow it
- MC-260849 Sniffer can't get into minecart
- MC-261214 Amethyst in calibrated sculk sensor is shaded and not stretched
- MC-261286 Walking near liquids causes stone footstep sounds to play
- MC-261515 You can't brush blocks if a dropped item is between you and the block
- MC-261605 Splash text sometimes covers several letters of "Java Edition"
- MC-261608 Sculk sensors and calibrated sculk sensors lack a cooldown state
- MC-261620 Crash when modifying age property of a pitcher crop
- MC-261625 "Programmer Art" and "High contrast" built-in Resource Packs are incompatible
- MC-261643 Villagers can't plant torchflower seeds or pitcher plant pods, despite picking them up
- MC-261646 Subtitle for Sniffers laying eggs is "Chicken plops"
- MC-261740 Feeding a Sniffer while it is digging causes it to lay motionless for a while then dig again with no animation
- MC-261746 Incorrect sound event ID spelling for "block.sniffer.egg_crack" and "block.sniffer.egg_hatch"
- MC-261804 Expired Key preventing players from logging in on servers
- MC-261857 Using the "/setblock", "/fill", or "/clone" commands to create little amounts of blocks in completely isolated areas causes large client-side stutters