Minecraft Snapshot 23w32a

Release: one year ago
Hello! This very technical snapshot contains vibration changes, data pack and resource pack changes, some network optimizations, new debug tools, and a some bug fixes. Enjoy!
Changes
- Changes to vibration mechanic
Vibrations
- Vibrations no longer risk being lost on simulation distance limit
- Unequipping items emits a new
unequip
vibration of frequency 4 - Chiseled Bookshelves emit a
block_change
vibration of frequency 11 when receiving books from Hoppers - Turtle Eggs cracking emit a
block_change
vibration of frequency 11 - Turtle Eggs hatching emit a
block_destroy
vibration of frequency 12 - Using Bone Meal emits an
item_interact_finish
vibration of frequency 3 - Fire being doused by Water Potion emits a
block_destroy
vibration of frequency 12 - Evokers evoking Vexes or Fangs emit an
entity_place
vibration of frequency 14 - Carrots being eaten by Rabbits emit a
block_change
vibration of frequency 11 - Sweet Berries being eaten by Foxes emit a
block_change
vibration of frequency 11 - Camels eating Cactus emit an
eat
vibration of frequency 8
Technical Changes
- The resource pack version is now 17
- A bug involving hunger icons was fixed in the slicer tool released with last snapshot. Here is the new version
- The data pack version is now 17
- Optimized networking to improve the experience on low bandwidth connections
Resource Pack Version 17
- The text field background is now a nine-sliced sprite at
widget/text_field
andwidget/text_field_highlighted
- The scroll bar in lists and text fields is now a nine-sliced sprite at
widget/scroller
Data Pack Version 17
- Changed mob effect storage on items, entities and block entities
Mob effect storage changes
- Game no longer uses numeric values when storing mob effects to world (so, for example,
4
becomesminecraft:mining_fatigue
) - Various mob effect fields have been renamed for consistency with new structures
Mob Effect Instance
This structure is used in many places, so changes are described separately.
Id
->id
, also changed from number to string idAmbient
->ambient
Amplifier
->amplifier
Duration
->duration
ShowParticles
->show_particles
ShowIcon
->show_icon
HiddenEffect
->hidden_effect
, also since it's mob effect instance, changes apply recursivelyFactorCalculationData
->factor_calculation_data
Items
potion
, lingering_potion
, splash_potion
, tipped_arrow
CustomPotionEffects
->custom_potion_effects
, contents tranformed as a list of mob effect instances
suspicous_stew
Effects
->effects
, for each entry:EffectId
->id
, also changed from number to string idEffectDuration
->duration
Entities
mooshroom
- Removed
EffectId
andEffectDuration
- Added
stew_effects
with the same format assuspicious_stew.effects
tag (i.e. list of effect id and duration)
area_effect_cloud
Effects
->effects
, contents tranformed as a list of mob effect instances
arrow
CustomPotionEffects
->custom_potion_effects
, contents tranformed as a list of mob effect instances
Players, Armor Stands and mobs
ActiveEffects
->active_effects
, contents tranformed as a list of mob effect instances
Block Entities
beacon
Primary
->primary_effect
, also changed from number to string idSecondary
->secondary_effect
, also changed from number to string id
Loot Tables
- Added
sequence
loot function- Contains 1 field:
functions
: an array of sub-functions to run in sequence
- Can also be declared as an inline array with out a type
- This matches the existing behavior where loot function JSON files can be declared as an array of composite functions
- Contains 1 field:
all_of
predicates in loot tables can now be declared implicitly as an inline array without a type- This similarly matches the existing behavior where loot predicate JSON files can be declared as an array of sub-predicates
Network optimizations
- Gameplay packets are now packed into bigger TCP-packets to reduce overhead from TCP-headers, significantly reducing network usage
- Opening the debug screen with CTRL + F3 will now show charts for ping and received network traffic
Secure Chat
- Clients will no longer disconnect themselves when receiving an invalid chat message
- A placeholder message will instead be shown in chat